A.R in Education – case and point?

This year has been publicised to be the year of Virtual Reality (V.R) in education, and we fully agree with that with the amount of V.R headsets being released and the development of educational apps.  However this has led to education technology leaving Augmented Reality on the side line.

This may have been a bit of a premature detour from A.R to V.R.

Why?

Case and point – Pokemon Go!

I have to admit I got the app myself, so may be slightly biased – I’ve been ridiculously lucky so far and it’s somewhat addictive, walking to hatch eggs and find Pokemon it takes me back to my childhood….but back on point and most importantly (well from an edtech perspective) it’s all Augmented Reality (A.R). It’s mainstream Augmented Reality that people have taken to, there are very limited instructions with the game and are in fact more intuitive and based on a social aspect of users sharing information with each other through social media to learn what to do and how to do it.

So why is this important to education and education technology?

Not only is the game Augmented Reality based, but it’s a worldwide tech that has been greatly accepted by various people on various devices without question. There are a few teething issues, which you would get with any new technology, but it proves that with the right amount of funding (time and money)  and drive creating a worldwide interactive Augmented Reality (A.R) educational application is possible.

The benefits of A.R in education are boiled down to the following:

  • Social Learning – the lack of instructions with Pokemon Go! Have led to users collaborating with each other to learn how to play. This can be applied to most courses of learning.
  • Interactive lessons – makes any lesson practical, learning theoretical physics you can use
  • Portable learning Materials – Depending how the AR works (GPS, 3D mapping, Marker based, Projection based etc)
  • Versatility – you can view the embedded information through any device, whether that’s wearable tech which is the current trend (think smart watches and Google Glasses)  or your smart phone. It can also be used for any subject from science to art.

 

Now think about the educational benefit to having A.R, and expand it to a global scale.

With the recent break through of Pokemon Go! maybe the idea of global A.R in education isn’t too far away?

~ Laura

 

NB – For a more in depth look into A.R there are the two links below:

Types of AR

5 reasons for Augmented Reality

To Augmented Reality and Beyond!

 

 

 

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